Overview
Arcades in recent years have become less popular, both due to the advancement of console video game systems and the ever increasing price of living. Games at the arcades also often lack originality (both in concept and advertisement) and are rigged in favor of the business to earn more profit.
Blast 'n Bash is an arcade experience like no other that solves all of these issues, and gets advertised directly in the palm of your hand.
Role: Lead UX Designer, Illustrator, and Researcher
Mission: To create a mobile app that advertises a new game which best caters to arcade visitors
Timeline: May 2023-July 2023
Competitive Analysis
Existing arcades each have something unique about them that keeps people coming back, whether that be a unique experience or extra safety precautions for children. I wanted to see how these unique experiences were advertised to the public, and what I could do to make my own unique experience stand out better among the competition. For this analysis, I looked at the glow in the dark mini golf course from Tilt Studios, Dave and Buster's food and drinks menu, and Chuck E Cheese's extra safety precautions.
The advertising for these unique experiences weren't as engaging and exciting for a user as they could be, and in most cases, were hard to find on the competition's website.
Personas
During research, I found that arcades were most popular with families and, with a recent resurgence, teenagers. With arcades being on the expensive side, the potential users for my app would have to have a certain amount of discretionary income to spend at the arcade. Lastly, these potential users would have to be located near, or within an hour or so driving distance, to an arcade.
Journey Maps
The main purpose of the journey maps was to determine potential users pain points that they have when they go to arcades. The main pain points were that arcade games are too expensive and games are too rigged in favor of the corporation rather than based on a user's skill level.
Solution
The solution for these pain points was Blast 'n Bash, an arcade game with several levels that relied on a user's skill level, rather than a set arcade payout rate. This game was to be advertised on an arcade app called GameSpot Arcade, advertised front and center of the homepage to capture a user's attention.
Paper Wireframes
The paper wireframes were used to get a general layout for the app. Since the app couldn't just have a single game advertised, it was decided to create an app around an entire arcade. The main focus of the arcade app would be the game, titled "Blast 'n Bash". This game is a VR game where the player is in control of the level they play and how difficult the level is. Keeping accessibility concerns in mind, Blast 'n Bash is a simple point and shoot style game. The game is also free for a player to try on their very first play.
Digital Wireframes
The digital wireframes were not too different from the paper wireframes. The only addition was a working "pop-up" navigation system. The thought was that this would make navigating through the app a bit more fun and unique than a plain navigation bar.
Low Fidelity Prototypes
The goal in testing the low fidelity prototypes was that users could do three things: find blast 'n bash on the GameSpot homepage, find the QR code to scan for a free play, and to find the pages to see the user's profile points.
Research Testing #1
High Fidelity Prototypes
The goal of the high fidelity prototype was for the GameSpot app to look fun and engaging for users, but also to fix the problems that popped up in the research interviews. Instead of sending people to look for their points, the points are constantly displayed on the app bar in the top right. The navigation system was also converted back to the bar, something that is more familiar to many users.
Research Testing #2
After a second round of testing, all users found the Blast 'n Bash homepage, they found the QR code faster, and they liked having the game points up in the right of the top right bar. There were a few adjustments I made to the app layout, the background design, and adding an additional page to tie everything together.
Final Prototype
The final prototype was polished up to have a less distracting background and a less crowded homepage. Additionally, the "About Arcade" section was made into its own page instead of placed at the bottom of the homepage.
Photo Credits
[note: any pictures not credited have been drawn by myself, including the background, the user profile picture, the Blast 'n Bash game card and the level pictures.]